Rise of the Dungeon Master: Gary Gygax and the Creation of D&D

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D

David Kushner Koren Shadmi / Sep 23, 2019

Rise of the Dungeon Master Gary Gygax and the Creation of D D Rise of the Dungeon Master tells in graphic form the story of Gary Gygax co creator of Dungeons Dragons one of the most influential games ever made Like the game itself the narrative casts the re

  • Title: Rise of the Dungeon Master: Gary Gygax and the Creation of D&D
  • Author: David Kushner Koren Shadmi
  • ISBN: 9781568585604
  • Page: 444
  • Format: ebook
  • Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co creator of Dungeons Dragons, one of the most influential games ever made Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story.Gygax was the son of immigrants who grew up in LRise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co creator of Dungeons Dragons, one of the most influential games ever made Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story.Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess In the mid 1970s, he co created the wildly popular Dungeons Dragons game, determining the rules and inventing the signature 20 sided dice Starting out in the basement of his home, he was soon struggling to keep up with the demand Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game s co creator, his close friend and partner, David Arneson By the late 1970s the game had become so popular among kids that parents started to worry so much so that a mom s group was formed to alert parents to the dangers of role play and fantasy The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds Before long, DD conventions were set up around the country and the game inspired everything from movies to the first video games With DD, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

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    • [PDF] õ Free Read ☆ Rise of the Dungeon Master: Gary Gygax and the Creation of D&D : by David Kushner Koren Shadmi ô
      444 David Kushner Koren Shadmi
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      Posted by:David Kushner Koren Shadmi
      Published :2018-09-11T07:53:44+00:00

    About "David Kushner Koren Shadmi"

      • David Kushner Koren Shadmi

        David Kushner is an award winning journalist and author He is a contributing editor of Wired, Rolling Stone, and Spectrum and is an adjunct professor of journalism at New York University.


    204 Comments

    1. Interesting enough for me to read in a sitting. I learned some stuff.Edit: I did like the info on how Gygax dropped out of school, liked exploring tunnels under the local empty sanatorium, and came to the conclusion that the universe must've been intelligently created near the end of his life. I didn't like the bits where founders would fight, take credit, all the usual shenanigans of once-friends now business-enemies. Boo. I thought the little interlude about the public perception of D&D an [...]


    2. Despite the name, this is not a biography of Gary Gygax. Instead, it's look at the history of the D&D game, that gives some strong attention to Dave Arneson as well.The artwork is attractive and often clearly references D&D art. The writing is also evocative, in its second-person, "You are playing" style.Unfortunately, the history leaves a lot to be desired. To start with, the author just doesn't seem to have a great handle on what he's writing about. For example, when he talks about oth [...]


    3. This book was cute. I appreciated the story; the draw for people to learn what D&D is exactly; the details from the creators' lives. The story at times was a bit repetitive and written in an unusual first person style that I was not super fond of, but overall it's a short read worth reading.



    4. Hmmm. A truncated version of the D&D creation story, told (successfully) in the second person. It's short, so it glosses over many of the controversies and problems Gygax, Arneson and TSR had over the years. Other reviewers claim historical inaccuracies; some of the timeline doesn't work exactly right, 'tis true. A nicely illustrated introduction to the life of Gygax and D&D, but don't expect much depth or detail.


    5. This one is a solid 3.5, but I gave away that half-star because of sentimental reasons (I have been an RPG gamer for more than 20 years and this deals with the history of one of my favorite hobbies); also, the production is simply amazing, with matte paper which makes the greys pop out and is a treat to feel with one's fingersEVER there are narrative faults, most of which are conscious choices and not mistakes: the constant shift in POV, putting you in Gygax's or Arneson's shoes, then back in yo [...]


    6. An interesting look at the history and creation of D&D. I liked the graphic novel format and the way the story was told. At times, the art was a little off-putting overall told the story well. At times, the story got a little bogged down with details of political bs and whatnot, but overall, it was interesting to see the ups and downs and everything that happened to arrive where we are today. I love playing Pathfinder and seeing how it all developed and the overarching effects the game had w [...]


    7. I was surprised at how engaging I found this biography, especially since I have never played Dungeons & Dragons in my life. But I can see the game's influence in other games I have enjoyed, especially the old Wizardry: Proving Grounds of the Mad Overlord game I played on my first Macintosh back in college and Minecraft today.The book is laid out like the storyboards of a well-done documentary with talking heads giving insight into the dramatic re-enactments. I was initially put off on the us [...]


    8. I read this in one sitting while at the dentist. :) When I bought it I had no idea it was a graphic novel, and even though I read a lot of graphic novels, I was disappointed because this is the kind of information I would like to learn about in book form. When it started it seemed like it was going to a really bad fictional story that included Gary Gygax as the main character. Instead it turned into the true story of Gary Gygax (and others).The perspective change was often confusing. They tried [...]


    9. This is one of the few books in 2nd person that I feel can actually pull it off. It made me feel like I was jumping into one of the D&D campaign guides in preparation for the next session I would run with my group. I enjoyed reading about the creation of not just D&D but also GenCon, since I'll be going to GenCon in a couple months. I suppose the only sad part I had with this book is when it spoke of the success of D&D now it mentioned shows like Stranger Things or the rise of fantas [...]


    10. A comprehensive biography of Gary Gygax (a co-creator of Dungeons and Dragons), and the history of D&D itself, in the form of a graphic novel. I especially liked that they showed how the game influenced other instances of pop culture, including tv shows, video games, and computer programming, to name a few.


    11. This was brief and interesting, and I enjoyed how the style and use of POV was meant to reflect the game. However, I think in being brief there wasn't a lot of character development, and this honestly made everyone come off as stereotypically 70s sexist. I understand that that was probably the reality, but I wish that it had been addressed or problematized a bit.



    12. Often cute, maybe overly so, it's a fair and interesting read that has some strange issues with some of the details, but these problems are relatively small.


    13. I know this only grazes the history of D&D, but I really enjoyed it. A fresh way of writing, and great illustrations.


    14. Kushner (Alligator Candy: A Memoir) revisits his 2008 Wired magazine profile of Gary Gygax (1938–2008), cocreator of the role-playing game (RPG) Dungeons & Dragons (D&D), in this charming graphic biography illustrated by Shadmi (Love Addict: Confessions of a Serial Dater). Based on interviews with Gygax and fellow D&D cocreator, the late Dave Arneson, among others, Kushner’s work follows the creation of the groundbreaking game from its origin as a basement-manufactured fantasy wa [...]


    15. After seeing Stranger Things on Netflix, and remembering the D&D hysteria from my childhood, I wanted to know what really happened. This book does a good job of explaining things in a very straightforward manner. It respects both authors of the game, I think and is current at the end in its references to how D&D has influenced pop culture including Stranger Things.


    16. Ich war ungefähr 17. Jeden Sonntag Nachmittag traf ich mich mit ein paar Jungs. Sie waren älter als ich. Einer hatte den Schlüssel zum Jugendhaus. Keiner sonst war da. Wir saßen in dem gespenstisch stillen Raum um ein kariertes Stück Papier herum. Und dann kam ER:Der zwanzigseitige Würfel übte auf mich eine ganz besondere Faszination aus. Und wenn ich ehrlich bin, tut er das immer noch… Ich oute mich gerne als Nerd. Ich habe die Rollenspiele geliebt! Und mit derselben Begeisterung, m [...]


    17. Vor mehr als 20 Jahren kam ich mit einem für mich völlig neuem Spielekonzept in Berührung - dem Rollenspiel. Die Idee, zusammen mit einer Gruppe von Menschen über mehrere - fast unzählige - Nachmittag und auch Abende kreative, unterhaltsame und abenteuerliche Geschichten im Kopf zu erleben bewegt mich bis Heute. Mehr als die Hälfte dieser Zeit durfte ich als Spielleiter verbringen, ein fordernder, aber auch sehr erfüllender Job. Der Ursprung vieler dieser Spielemodelle geht zurück bis zu [...]


    18. Though this book outlines the Dungeons & Dragons game early on and adds to the picture as it proceeds, I was left with an uncertain sense of how D&D works. If it has no defined end, as seems to be the case, how do you known when you've finished a particular round? But without sidetracking into a full-fledged description of a hypothetical game, these things may be hard to convey. I also doubted whether, as the book seems to suggest, role-playing games might not have developed if not for D [...]


    19. Gary Gygax and the Creation of D&D (written by David Kushner, illustrated by Koren Shadmi) is the graphic-novel adaptation of the history of Dungeons & Dragons, told with surprisingly-excellent detail and clarity for such a concise book. The neat little narrative trick is that the story is told overwhelming in the second-person perspective, narrated much the same way a Dungeon Master would describe a world to their players. Highly recommended.As a work of history, this book does an excel [...]


    20. Dungeons and Dragons is, alongside with The Lord of the Rings, one of the seminal works in the fantasy genre, giving the genre both popularity and eventually respectability in the later half of the twentieth century. The game system's story is told along with the life of Gary Gygax, one of the creators of D&D. He had his gaming start playing war games. He played various games and even started a convention in his home town of Lake Geneva, Wisconsin. He had the idea for a medieval-era game whe [...]


    21. Rise of the Dungeon Master is a graphic novel history of the creation of Dungeons & Dragons. The book hits the high points of D&D's history and is a great introduction for those unfamiliar with the history or those who want to take a trip down memory lane. The link from wargaming to role-playing is shown, as well as the collaboration between Gygax and Dave Arneson (and eventual feud between the two). The satanic panic is covered, but also the vast influence that D&D has had on popula [...]


    22. The last few years has been big for D&D nostalgia, some great books (Of Dice & Men and Empire of Imagination are two that stick out) some great web shows like Critical Role to say nothing of the Game Itself - D&D 5th Edition and its older sibling Pathfinder. So when this came along, I had to check it out. In this graphic novel, it tells the story of D&D, with some bio info on creators Gary Gygax and Dave Arneson. It's all here, the evolution of the game from tabletop wargaming to [...]


    23. As a gamer and former player of D&D, I enjoyed the nostalgia and information in this graphic novel. The author scores points for his use of "boxed notation", a sort of riff on second person narration. It draws the reader into the setting and situation while letting him or her know their actions drive the story. The stark illustrations require the addition of imagination. I think young gamers, especially those familiar with the tropes of online role playing, will appreciate learning the origi [...]


    24. This is is a graphic novel based on the author’s article that he wrote for Wired magazine on Gary Gygax and Dungeons and Dragons.I’ve been a fringe fan of Dungeons and Dragons since I was a kid. From the first time I saw a friend’s sister playing with her university buddies in their living room, I was intrigued. Not brave enough to join in and not dedicated enough to create my own group (though I’ve owned various versions over the years) I’ve but only participated in a couple games I [...]


    25. Generally, I have mixed feelings about the book. The art is not my favorite. The way the artist draws children is truly the stuff of nightmares. Additionally, I feel it is a big misnamed. While it certainly talks a lot about Gary Gygax, I feel it focuses more on the history of D&D itself. I enjoy that it doesn't gloss over the poor relationship between Gygax and, well, pretty much all other humans. The author certainly takes a more positive opinion of Arneson than Gygax, which seems reasonab [...]


    26. I really wanted to like this. I am a HUGE D&D fan, and really enjoyed Empire of Imagination. Unsurprisngly this doesn't manage to cover as much information as a 300 page book, but I hoped that the graphic novel format would lead to some interesting examination of the Gygax and D&D, unfortunately it didn't. The timeline jumped around quite a bit, and also glossed over some major points in D&D's creation. It doesn't mention Gary's friend Don (and partner with the first print of D&D [...]


    27. This comics presentation of Gary Gygax's life is -- by necessity, given the form -- short and light, but it covers the major bases of Gygax's inspirations, his complicated relationship with Dave Arneson, and the history of Dungeons and Dragons. What's there is interesting, and I enjoyed artist Koren Shadmi's depiction of the people involved with D&D and their times. I can also see the value of covering the whole of Gygax's life, as a tribute to him and as a way of showing the tremendous infl [...]


    28. I loved Kushner's book "Johnny Magic and the Card Shark Kids," that said he should maybe stick to prose. This isn't a bio of Gygax, see the much better "Empires of Imagination" by Michael Witwer for thatThe device of describing the action like game description is very clever and it works until it doesn't. Changing the POV of the character doesn't work for me. For a graphic depiction one protagonist would have worked best.Also the overall story starts to lag when it gets into the more interpretiv [...]


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