Aesthetic Theory and the Video Game

Aesthetic Theory and the Video Game

Graeme Kirkpatrick / Aug 23, 2019

Aesthetic Theory and the Video Game This book draws on aesthetic theory including ideas from the history of painting music and dance to offer a fresh perspective on the video game as a popular cultural form It argues that games like

  • Title: Aesthetic Theory and the Video Game
  • Author: Graeme Kirkpatrick
  • ISBN: 9780719077180
  • Page: 269
  • Format: Paperback
  • This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects that appeal to players because they offer an experience of form, as this idea was understood by philosophers like IThis book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects that appeal to players because they offer an experience of form, as this idea was understood by philosophers like Immanuel Kant and Theodor Adorno Video games are awkward objects that have defied efforts to categorize them within established academic disciplines and intellectual frameworks Yet no one can deny their importance in re configuring contemporary culture and their influence can be seen in contemporary film, television, literature, music, dance and advertising This book argues that their very awkwardness should form the starting point for a proper analysis of what games are and the reasons for their popularity This book will appeal to anyone with a serious interest in the increasingly playful character of contemporary capitalist culture.

    Susan Sontag Notes On Camp Georgetown University Many things in the world have not been named and many things, even if they have been named, have never been described One of these is the sensibility unmistakably modern, a variant of sophistication but hardly identical with it that goes by the cult name of Camp. Introduction to Modern Literary Theory Kristi Siegel New Criticism A literary movement that started in the late s and s and originated in reaction to traditional criticism that new critics saw as largely concerned with matters extraneous to the text, e.g with the biography or psychology of the author or the work s relationship to literary history. Color Theory and Social Structure in the Films of Wes Color Theory and Social Structure in the Films of Wes Anderson by Vaughn Vreeland of stylized aesthetics in film He presents research on how production design can influence aesthetic color Welcome to AirSpace The Verge Aug , T he profusion of generic cafes and Eames chairs and reclaimed wood tables might be a superficial meme of millennial interior decorating that will fade with time But the anesthetized aesthetic Maslow s Hierarchy of Needs Simply Psychology Maslow s hierarchy of needs is a motivational theory in psychology comprising a five tier model of human needs, often depicted as hierarchical levels within a pyramid. Divine Command Theory Internet Encyclopedia of Philosophy Divine Command Theory Philosophers both past and present have sought to defend theories of ethics that are grounded in a theistic framework Roughly, Divine Command Theory is the view that morality is somehow dependent upon God, and that moral obligation consists in obedience to God s commands.Divine Command Theory includes the claim that morality is ultimately based on the

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      • Graeme Kirkpatrick

        Graeme Kirkpatrick Is a well-known author, some of his books are a fascination for readers like in the Aesthetic Theory and the Video Game book, this is one of the most wanted Graeme Kirkpatrick author readers around the world.


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    1. Kirkpatrick presents a theory of video games predicated around addressing them as aesthetic objects. The book consists of six chapters, each of which advance a different part of his argument. Chapter one raises the general parts of aesthetic theory that Kirkpatrick is borrowing for videogames, starting with the point that aesthetics is not just a synonym for visual appearance. And as part of the aesthetic argument, he claims that video games do need to be discussed in context of art, though they [...]


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